Bodies Despawning Too Fast (2025)

  • Apr 5, 2013
  • #1

U

UrbanSkaters

Valued Member!

Has anyone else had issues on their server with dead player bodies despawning real fast, like sometimes within a few seconds? .. I've noticed this since installing Sarges AI Framework, but can't pinpoint anything in his code that might be causing this , so I'm open to guesses as to what it might be. Anyone had this issue and maybe found a fix ?

Edit: definitely not Sarges AI Framework!

  • Apr 5, 2013
  • #2

M

Manatee Hunter

Valued Member!

I think it has something to do with exiting too soon after death and you see the body sink in the ground right?

I'm honestly not sure, but I've seen it happen in the past

  • Apr 5, 2013
  • #3

R

Richie

Valued Member!

It's part of the Dayz code and as far as i know it can't be changed, I can assure you it's not related to Sarges AI Framework Bodies Despawning Too Fast (1)
Every 20 minutes the server will do a cleanup, If it runs and then you die you have 20 minutes to recover the body, if you die but it runs 1 minute later than you're just unlucky.

Check your RPT logs for the following and also look at the times it ran.

Code:

18:24:38 "CLEANUP: PERFORMING BODY CLEANUP"18:24:38 "CLEANUP: Deleted 0 players, 0 zombies, 0 flies, and 0 fireplaces"

20 minutes later :

Code:

18:44:38 "CLEANUP: PERFORMING BODY CLEANUP"18:44:38 "CLEANUP: Deleted 1 players, 0 zombies, 0 flies, and 0 fireplaces"
  • Apr 5, 2013
  • #4

M

Manatee Hunter

Valued Member!

So if you change the 20 mins to much longer... it wont cleanup and you can avoid this issue?

  • Apr 5, 2013
  • #5

U

UrbanSkaters

Valued Member!

Yep, bodies just sink into the ground..

I've just ran some tests and my body never despawns (my admin just stood next to mine for the past 5 minutes , no despawn), but then I do wait for the timer to exit. I think you're both onto something, so I'll keep an eye on my logs and let people know if its something obvious which can or can't be fixed. I mention Sarges AI Framework, because the day I installed it is when the despawn complaints started rolling in.. I'm only mentioning it in case there is some correlation , otherwise I agree I doubt it's his script either Bodies Despawning Too Fast (2)

Thanks for the input guys Bodies Despawning Too Fast (3)

  • Apr 5, 2013
  • #6

M

Manatee Hunter

Valued Member!

It's def not his script, its been a long standing issue that i've seen happen many times... back when I used to actually play. PS popping by your server now as I said I would!

  • Apr 5, 2013
  • #7

U

UrbanSkaters

Valued Member!

I found this in my report file: Warning: Cleanup player - person 9:5 not found

Any ideas?

  • Apr 5, 2013
  • #8

R

Richie

Valued Member!

Manatee Hunter said:

So if you change the 20 mins to much longer... it wont cleanup and you can avoid this issue?

Exactly Bodies Despawning Too Fast (4) I have no idea where the code lives to change it though.

  • Apr 5, 2013
  • #9

M

MaRs

Well-Known Member

@reality_1.chernarus\addons\dayz_server\system\server_cleanup.fsm

  • Apr 5, 2013
  • #10

M

Morox

Well-Known Member

Correct me if I am wrong but Sarge's AI pack comes with a well modified server_cleanup.fsm, using a time based cleanup whereas original files do it on total number of dead, so while I have not gone through both fsm's thoroughly, I don't think you should fully rule out the AI pack as the source of your issue.

  • Apr 5, 2013
  • #11

U

UrbanSkaters

Valued Member!

Morox said:

Correct me if I am wrong but Sarge's AI pack comes with a well modified server_cleanup.fsm, using a time based cleanup whereas original files do it on total number of dead, so while I have not gone through both fsm's thoroughly, I don't think you should fully rule out the AI pack as the source of your issue.

I use my own , I have simply merged Sarges changes to mine. Which is the current version for 1.7.6 Bodies Despawning Too Fast (5)

  • Apr 5, 2013
  • #12

M

Morox

Well-Known Member

If you want to post your FSM, I can take look at it.

  • Apr 5, 2013
  • #13

U

UrbanSkaters

Valued Member!

Thanks Morox, appreciate it Bodies Despawning Too Fast (6)

Attachments

  • server_cleanup.fsm.txt

    18.4 KB· Views: 18

  • Apr 5, 2013
  • #14

S

Sarge

OpenDayZ Guru!

Staff member

Morox said:

Correct me if I am wrong but Sarge's AI pack comes with a well modified server_cleanup.fsm, using a time based cleanup whereas original files do it on total number of dead, so while I have not gone through both fsm's thoroughly, I don't think you should fully rule out the AI pack as the source of your issue.

I dont deliver a server_cleanup.fsm with my package. There's an example file on my github though, for people to understand what they need to adjust.

My server_cleanup that i use is the one from Crosires CC package, still from 1.7.5.1

  • Apr 5, 2013
  • #15

M

Morox

Well-Known Member

Apologies, thank you for the clarification.

  • Apr 5, 2013
  • #16

S

Sarge

OpenDayZ Guru!

Staff member

you might see the issue that the cleanup script simply checks for dead bodies, regardless of side / real players.

Too many dead AI = faster deletion of your player bodies. The fsm starts to clean when your bodycount reaches 300 afaics.

  • Apr 5, 2013
  • #17

M

Morox

Well-Known Member

Yeah, I think if his players are despawning to quickly it probably is not tied to the fsm but maybe the playerdied sqf.

  • Apr 5, 2013
  • #18

S

Sarge

OpenDayZ Guru!

Staff member

He should see a ton of:

Code:

"CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"

messages in his rpt IF the fsm is the issue.

  • Apr 8, 2013
  • #19

B

BetterDeadThanZed

Valued Member!

So what do we adjust in the cleanup.fsm to increase the time between cleanups? The AI's on my server are despawning within seconds of dieing.

  • Apr 8, 2013
  • #20

S

Sarge

OpenDayZ Guru!

Staff member

Depends on the cleanup.fsm that you use.

In mine, i see a

Code:

_numDead > 300

which can be adjusted.

Be careful though, too many dead bodies will lead to lag.

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